![]() The landscapes and graphic aspect are marvelous, I loved taking photographs of everything I see, even things that are just pretty and not a story's game related prop. Characters are fascinating and well constructed with their own stories and personalities. I am truly in love with the story told by the narration, the fact that some things are blurry at the first sight but being clearer when we reach deeper in the history. Characters are fascinating and well I was a playtester for Season: A letter to the future and I cried during the test in front of the moderator because of the storytelling and ambiance, I cried again when I replayed it. I was a playtester for Season: A letter to the future and I cried during the test in front of the moderator because of the storytelling and ambiance, I cried again when I replayed it. And as a result, Season is closer to being a perfume ad than a work of art. IMHO, the developers have forgotten to be subtle. If you really have something to tell, you trust that, through the images and the narrative, the player himself will find his place in your story, and will experience the travel in his own terms. Because feelings can't be awakened with a sledgehammer, shouting to the player: "look how profound this is! Now it's your turn to be sad!!!". If you really have something to tell, you trust that, through the It's a shame that a game I've been waiting for so long has been relegated to a bunch of pleasing visuals and sensations that try too quickly and too hard to make you feel something. ![]() It's a shame that a game I've been waiting for so long has been relegated to a bunch of pleasing visuals and sensations that try too quickly and too hard to make you feel something. ![]()
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